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Car and Driving Info
 Engines:
 
	There are four types of engine configurations that are possible for 
cars. They are:
				* Front Engine/Front Wheel Drive
				* Front Engine/Rear Wheel Drive
				* Mid Engine/Rear Wheel Drive
				* Four-Wheel Drive 
	Front Engine/Front Wheel Drive:
		Rear Wheel Drive used to be the most common among 
	passenger cars, but front wheel drive offers the advantage 
	of eliminating the drive-train mechanism necessary to transmit
	the driving force from the front-mounted engine to the rear 
	wheels. The drawback of front wheel drive is that all the weight
	is concentrated in the front of the car, making the car nose 
	heavy, and creating an unequal weight distribution. 
	Front Engine/Rear Wheel Drive:
		Although most cars today have front-wheel drive, rear-wheel
	drive still offers a big advantage in weight balance. In addition 
	to having a nearly 50-50 weight distribution between the front
	and rear, the rear-whel drive uses the rear wheels for accelerating
	and the front wheels for steering. This divides the responsibility
	between the front and the rear, putting all four tyres to good use.
		This engine configuration also gives a huge advantage in 
	handling and control. It offers the greatest room for improvement
	in driving, and maneuvers such as drifting become possible.
	Mid Engine/Rear Wheel Drive:
		As ayone would have seen a Formula One race car knows, cars
	built for speed have their engines mounted midship. With the front
	of the car relatively light, steering becomes very sharp and direct.
	Because the engine is near the rear axle, power from the engine
	gets transmitted to the road with little wasted energy. Mid engine
	cars also have a high resistance to losing control even during hard
	braking.
		Although mid engine cars offer many advantages, they are 
	difficult to drive. Mid engine cars demand a mastery of fundamental
	driving techniques such as weight transfer. Even though they have 
	great conrnering characteristics, it's easy to become nervous about 
	the consequences of making a mistake during cornering.
	Four Wheel Drive:
		
		In the old days, a car had either front-wheel brakes or rear-
	wheel brakes. Nowadays, cars come equipped with four-wheel brakes.
	So why not have cars with all wheel drive? Four wheels are better 
	than two.
		
		Four-wheel drive is effective for sportcars that run on paved 
	surfaces or dirt, and it is used almost exclusively in rally racing.
	Other places where four-wheel drive is used is circuit racing and 
	mountain pass racing. The one drawback behind four-wheel drive is 
	the complicated mechanism necessary to distribute power evenly to 
	all four wheels and to keep the wheels synchronized during 
	cornering. This is particularly troublesome in cars that have a 
	tendency to understeer.
		However, recent advances in four-wheel drive technology such 
	as electronic control have increased handling performance 
	considerably. This performance coupled with the traction offered 
	by four-wheel drive creates a powerful combination. On wet 
	surfaces, four wheel drive clearly out-performs two-wheel drive, 
	and even offers performance that equal to of mid engine/rear-wheel 
	drive.
Tyres and Traction:
		Tyres are a car's direct link to the road. No matter how 
	powerful an engine, or how superior a cars suspension may be,
	nothing else matters unless the tyres are up to the challenge.
	The tyres are said to be the most important part on a sports car.
		Whether it is accelerating, braking, or turning, all racing 
	actions depend on the traction between a car's tires and the road. 
	This traction has two components, a straight-line component and a 
	lateral-line component. This is illustrated by the traction/friction
	circle.
	
 
		The vertical line represents the friction associated with 
	acceleration and deceleration; the horizontal line represents the
	friction of turning left or right.
		If the forces acting on the car exceed the traction between 
	the road and the tyres, the car will start slipping. This limit 
	where slipping begins is represented by the friction circle.
	Everything within the circle is less than the cars limit.
	
		When cars start slipping, you'll hear familiar skidding noises
	that indicate that the car is right at the limit of the Friction
	Circle. Loud skidding noises mean that the car's limits have been
	surpassed. To drive the car as fast as possible, you must drive it
	right to its friction limit.
		To brake in the shortest distance possible, your must use the 
	tyres gripping ability all the way to point C. Any point within the 
	circle does not take full advantage of the tyres traction capacity. 
	Anything outside the circle induces slipping and potential tire 
	locking, greatly increasing braking distance.
		If you exceed the car's turning ability, which is represented 
	by the horizontal axis in the figure, the car may not respond to the
	steering wheel, and thus spin-out.
		This gets a little more complicated when discussing the areas 
	of the friction circle which do not lie on the vertical or 
	horizontal axis. This is because once you leave either of these axes,
	the forces acting on the tires become a combination of both 
	acceleration/deceleration and turning.
		Actions such as braking while turning right or accelerating 
	while turning left are represented on the friction circle by 
	areas that do not lie on the horizontal or vertical axes. Our 
	previous example of applying brakes to 100% of the tyres' traction 
	capacity took us to point C. If while braking, we were to turn the 
	car to the right just a little, we would now move from point C to 
	a point still on the Friction Circle a bit closer to point B. So 
	our braking ability would reduce slightly, while thurning as 
	opposed to braking without turning.
		If the friction circle represents 100% of our traction capacity
	and we use 10% of that traction to turn right, then we would only 
	have 90% traction availible for braking. If we use 100% for braking,
	then we have none left for turning. In other words, we would not be
	able to turn at all.
		In race car driving, it is most common to accelerate/brake and 
	turn in combination, thus creating a variety of forces on your tyres.
	To drive as fast as possible, you must constantly push your car to 
	its perofrmance limit.
Links:
	Another good Computer Web-site (designed by me)
	Has pretty much the same stuff about computers.
	Doesn't work with Netscape (properly anyway) 
	and needs IE5 at least
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