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Car and Driving Info


Engines:

There are four types of engine configurations that are possible for cars. They are: * Front Engine/Front Wheel Drive * Front Engine/Rear Wheel Drive * Mid Engine/Rear Wheel Drive * Four-Wheel Drive

	Front Engine/Front Wheel Drive:

Rear Wheel Drive used to be the most common among passenger cars, but front wheel drive offers the advantage of eliminating the drive-train mechanism necessary to transmit the driving force from the front-mounted engine to the rear wheels. The drawback of front wheel drive is that all the weight is concentrated in the front of the car, making the car nose heavy, and creating an unequal weight distribution.

	Front Engine/Rear Wheel Drive:

Although most cars today have front-wheel drive, rear-wheel drive still offers a big advantage in weight balance. In addition to having a nearly 50-50 weight distribution between the front and rear, the rear-whel drive uses the rear wheels for accelerating and the front wheels for steering. This divides the responsibility between the front and the rear, putting all four tyres to good use. This engine configuration also gives a huge advantage in handling and control. It offers the greatest room for improvement in driving, and maneuvers such as drifting become possible.

	Mid Engine/Rear Wheel Drive:

As ayone would have seen a Formula One race car knows, cars built for speed have their engines mounted midship. With the front of the car relatively light, steering becomes very sharp and direct. Because the engine is near the rear axle, power from the engine gets transmitted to the road with little wasted energy. Mid engine cars also have a high resistance to losing control even during hard braking. Although mid engine cars offer many advantages, they are difficult to drive. Mid engine cars demand a mastery of fundamental driving techniques such as weight transfer. Even though they have great conrnering characteristics, it's easy to become nervous about the consequences of making a mistake during cornering.

	Four Wheel Drive:

In the old days, a car had either front-wheel brakes or rear- wheel brakes. Nowadays, cars come equipped with four-wheel brakes. So why not have cars with all wheel drive? Four wheels are better than two. Four-wheel drive is effective for sportcars that run on paved surfaces or dirt, and it is used almost exclusively in rally racing. Other places where four-wheel drive is used is circuit racing and mountain pass racing. The one drawback behind four-wheel drive is the complicated mechanism necessary to distribute power evenly to all four wheels and to keep the wheels synchronized during cornering. This is particularly troublesome in cars that have a tendency to understeer. However, recent advances in four-wheel drive technology such as electronic control have increased handling performance considerably. This performance coupled with the traction offered by four-wheel drive creates a powerful combination. On wet surfaces, four wheel drive clearly out-performs two-wheel drive, and even offers performance that equal to of mid engine/rear-wheel drive.


Tyres and Traction:

Tyres are a car's direct link to the road. No matter how powerful an engine, or how superior a cars suspension may be, nothing else matters unless the tyres are up to the challenge. The tyres are said to be the most important part on a sports car. Whether it is accelerating, braking, or turning, all racing actions depend on the traction between a car's tires and the road. This traction has two components, a straight-line component and a lateral-line component. This is illustrated by the traction/friction circle.
The vertical line represents the friction associated with acceleration and deceleration; the horizontal line represents the friction of turning left or right. If the forces acting on the car exceed the traction between the road and the tyres, the car will start slipping. This limit where slipping begins is represented by the friction circle. Everything within the circle is less than the cars limit. When cars start slipping, you'll hear familiar skidding noises that indicate that the car is right at the limit of the Friction Circle. Loud skidding noises mean that the car's limits have been surpassed. To drive the car as fast as possible, you must drive it right to its friction limit. To brake in the shortest distance possible, your must use the tyres gripping ability all the way to point C. Any point within the circle does not take full advantage of the tyres traction capacity. Anything outside the circle induces slipping and potential tire locking, greatly increasing braking distance. If you exceed the car's turning ability, which is represented by the horizontal axis in the figure, the car may not respond to the steering wheel, and thus spin-out. This gets a little more complicated when discussing the areas of the friction circle which do not lie on the vertical or horizontal axis. This is because once you leave either of these axes, the forces acting on the tires become a combination of both acceleration/deceleration and turning. Actions such as braking while turning right or accelerating while turning left are represented on the friction circle by areas that do not lie on the horizontal or vertical axes. Our previous example of applying brakes to 100% of the tyres' traction capacity took us to point C. If while braking, we were to turn the car to the right just a little, we would now move from point C to a point still on the Friction Circle a bit closer to point B. So our braking ability would reduce slightly, while thurning as opposed to braking without turning. If the friction circle represents 100% of our traction capacity and we use 10% of that traction to turn right, then we would only have 90% traction availible for braking. If we use 100% for braking, then we have none left for turning. In other words, we would not be able to turn at all. In race car driving, it is most common to accelerate/brake and turn in combination, thus creating a variety of forces on your tyres. To drive as fast as possible, you must constantly push your car to its perofrmance limit.

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	Another good Computer Web-site (designed by me)
	Has pretty much the same stuff about computers.
	Doesn't work with Netscape (properly anyway) 
	and needs IE5 at least

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